So now you're done with high school and

Incoming

So you’re done with High School and you’re trying to make your important selection of colleges. It is indeed an important decision to make and one that can set the tone for your early career. The options are continually broadening and the offerings by universities, colleges, and art institutes are increasingly diverse.

So with all the possibilities, why choose 3D@UIW? Well, to be frank, we might not be the program for everyone. We are an aggressive program with demanding classes that aim to push our students into new areas and make their outlook broad and their skills sharp. We work very hard; but we have lots of fun while we’re doing it. We empower our students to do more, and expect empowered work.

Our professors and instructors are well trained, well qualified, and active in the industry. They are out and about within the industry continually taking the pulse of the dynamic market and investigating new options for our graduates. The work of our professors can be seen in movies and games around the world.

Have any questions? Would you like to see the campus or the facilities? Please contact us and let us know; we’d be glad to provide any info about what we do and why we do it.

What to do next?

So you’ve seen the site, reviewed the curriculum and checked out the work that 3D@UIW students do. You’re convinced that this is the place for you. What next?

  1. Apply for university admissions with the Office of Admissions.
  2. Upon acceptance, immediately talk with Financial Aid to find out what aid you are eligible for.
  3. You will receive a letter from the School of Media & Design welcoming you to the school and providing you with contact information.
  4. Download and take a look at the 4 Year Plan curriculum.
  5. Contact your faculty advisor (provided in the above letter) within 3D@UIW to set up the classes you should take.
  6. Meet with your 3D@UIW Advisor.
Started somewhere else, and now interested in

Transfer

Started somewhere else? No problem. Whether you’ve finished an Associates degree through a local community college, or are coming from another school a long way away, 3D@UIW is a great place to continue your 3D training. Some of our strongest graduates have been transfer students.

Because the program here at UIW is a BFA (not a BA), it usually takes transfer students two to three years to complete their degree. As with any transfer process there are details to be ironed out; different programs always have slightly different focuses – but we can find a good way to transition you from the training you’ve had to the training you will receive here. Let’s meet with your reel and transcript and figure out how you fit.

Our professors and instructors are well trained, well qualified, and active in the industry. They are out and about within the industry continually taking the pulse of the dynamic market and investigating new options for our graduates. The work of our professors and alumni can be seen in movies and games around the world.

Have any questions? Would you like to see the campus or the facilities? Please contact us and let us know; we’d be glad to provide any info about what we do and why we do it.

What to do next?

So you’ve seen the site, reviewed the curriculum and checked out the work that 3D@UIW students do. You’re convinced that this is the place for you. What next?

  1. Apply for university admissions with the Office of Admissions.
  2. Upon acceptance, immediately talk with Financial Aid to find out what aid you are eligible for.
  3. You will receive a letter from the School of Media & Design welcoming you to the school and providing you with contact information.
  4. Take a look at the Transfer Curriculum section to see if there is an existing transfer path for your current institution.(Don’t worry if there isn’t…we’ll work it out.)
  5. Contact your faculty advisor (provided in the above letter) within 3D@UIW to set up the classes you should take.
  6. Meet with your 3D@UIW Advisor and bring your past 3D work, sketchbooks, and transcripts to make a plan.
Understand the

Curriculum

Degree:

The 3D Animation & Game Design Department at the University of the Incarnate Word offers a Bachelor of Fine Arts (BFA).  The BFA is considered a “professional prepratory” degree, meaning that when you graduate with a BFA, you’re ready to enter to enter the workplace. Because of this heightened focus, this often means that students need two or three years to complete the degree.

Your particular curriculum for your time at UIW will depend on what classes and skills you acquired at your previous institution. For certain colleges and universities (listed below) – we have worked out specific transfer plans. If your present school is not listed here, please set up an appointment via the Contact page to work out the details for you.

Curriculum:

 

Northwest Vista (San Antonio, TX)

BFA in 3D Animation & Game Design (3D Animation Track)
Note: The following plan is predicated on a completed Associates of Applied Science with Concentration in 3D Animation from NWV.
Click here for a PDF version of the Northwest Vista College. transfer plan.

Junior Fall

ANGD 2315 Visual Narrative Conventions
ANGD 4340 Senior Thesis Workshop
ANGD 3321 Advanced Set & Leveling Design & Modeling
ANGD 4100 Animation Industry Seminar

BIOL/PHYS 1401
ENGL 2310 World Literature Studies

Junior Spring

ANGD 4100 Animation Industry Seminar
ANGD 3411 Production I
ANGD 3325 Figure Drawing for Animators

HIST 1311 World History I
RELS 3345 World Religions
PSYC 1301 Introduction to Psychology

Senior Fall

ANGD 4421 Production II
ANGD 4340 Business of Animation and Game Design
ANGD 4100 Animation Industry Seminar

PHIL 3375 Aesthetics
ARTH 2362 Art History: Renaissance through Modern
CHIN 1311 Chinese I

Senior Spring

ANGD 4431 Production III*
ANGD 4303 Senior Portfolio
ANGD 4100 Animation Industry Seminar
ANGD 4303 Co-op Internship

CHIN 1312 Chinese II
PEHP


Note: With a completed Associates of Applied Science with Concentration in 3D Animation, the following courses are waived:
1) ANGD 1101 Orientation to 3D Animation & Game Design
2) ANGD 3321 History of Animation
3) ANGD 1380 Anatomy for the Animator
4) ANGD 3325 Figure Drawing (need only be taken once)
5) ANGD 4100 Animation Industry Seminar (need only be taken 4 times)


BFA in 3D Animation & Game Design (Game Design Track)
Note: The following plan is predicated on a completed Associates of Applied Science with Concentration in Game Production from NWV.
Click here for a PDF version of the Northwest Vista College. transfer plan.

Junior Fall

ANGD 2311 Rigging & Animation
ANGD 4340 Senior Thesis Workshop
ANGD 3321 Advanced Set & Leveling Design & Modeling
ANGD 4100 Animation Industry Seminar

ARTS 1301 Drawing I
BIOL/PHYS 1401

Junior Spring

ANGD 4100 Animation Industry Seminar
ANGD 2421 Advanced Character Creation & Animation
ANGD 3411 Production I

HIST 1311 World History I
PHIL 1381 Introduction to Philosophy

Senior Fall

ANGD 4421 Production II
ANGD 4340 Business of Animation and Game Design
ANGD 4100 Animation Industry Seminar

PHIL 3375 Aesthetics
CHIN 1311 Chinese I
ENGL 2310 World Literature Studies

Senior Spring

ANGD 4431 Production III
ANGD 4303 Senior Portfolio
ANGD 4100 Animation Industry Seminar
ANGD 4303 Co-op Internship

CHIN 1312 Chinese II
RELS 3345 World Religions
PEHP
PEHP

Note: With a completed Associate of Applied Science with Concentration in Game Production, the following courses are waived:
1) ANGD 1101 Orientation to Animation & Game Design
2) ANGD 3321 History of Animation
3) ANGD 1380 Anatomy for the Animator
4) ARTH 2362 Art History : Rennaissance Through Modern
5) ANGD 2315 Visual Narrative Conventions
6) ANGD 3325 Figure Drawing for the Animator
7) ANGD 4100 Animation Industry Seminar need be taken 4 times (instead of 6)


Understand the

Curriculum

Degree:

The 3D Animation & Game Design Department at the University of the Incarnate Word offers a Bachelor of Fine Arts (BFA).  The BFA is considered a “professional prepratory” degree, meaning that when you graduate with a BFA, you’re ready to enter to enter the workplace.

Curriculum:

 

Click here for a PDF version (v10/2014) of the Four Year Plan.

Freshman Fall

ANGD 1101 Orientation to Animation and Game Design
ANGD 1301 Introduction to Animation and Game Design
ANGD 1311 Set & Level Design & Modeling

ARTS 1301 Drawing I
ENGL 1311 Composition I
MATH1304 College Algebra

Freshman Spring

ANGD 1302 Digital Imaging and Texture Painting
ANGD 1380 Anatomy for the Animator
ANGD 3325 Figure Drawing for Animators
ANGD 1321 Character Modeling

ENGL 1312 Composition II

Sophomore Fall

ANGD 4100 Animation Industry Seminar
ANGD 2321 Rigging
ANGD 2331 Principles of Animation

INTD 3363 History of Architecture II
ENGL 2310 World Literature Studies
DWHP 1200 Dimensions of Wellness

Sophomore Spring

ANGD 2222 Advanced Character Creation & Rigging
ANGD 2232 Advanced Character Animation
ANGD 2311 Advanced Set & Level Design
ANGD 4100 Animation Industry Seminar
ANGD 2330 History of Animation

PHIL 1381 Introduction to Philosophy
PSYC 1301 Introduction to Psychology

Junior Fall

ANGD 3340 Production I
ANGD 4100 Animation Industry Seminar
ANGD 3315 Visual Narrative Conventions
ANGD 3360 Programming for Games
or
ANGD 3325 Figure Drawing for Animators
ARTS 2361 Sculpture I

Junior Spring

ANGD 3350 Production II
ANGD 4100 Animation Industry Seminar
ANGD 4140 Senior Thesis Workshop

HIST 1311 World History I
BIOL/PHYS 1401
RELS 1305 Introduction to Theology & Ethics

Senior Fall

ANGD 4440 Senior Thesis Production I
ANGD 4100 Animation Industry Seminar
ANGD 4303 Co-op Internship
or
ANGD 4301 Advanced Projects Practicum

PHIL 3375 Aesthetics
CHIN 1311 Chinese I

Senior Spring

ANGD 4450 Senior Thesis Production II
ANGD 4305 Senior Portfolio
ANGD 4100 Animation Industry Seminar

ANGD 4341 Business of Animation and Game Design
CHIN 1312 Chinese II
PEHP

Meet the

Faculty

Full Time Faculty

Matt Tovar

Joining the UIW faculty directly from Sony Interactive, Professor Tovar has worked on such blockbuster films and games as: Call of Duty: Ghosts, The Last of Us, The Amazing Spiderman, Uncharted 3: Drakes Deception, Resistance: Burning Skies, Sly Cooper: Thieves in Time just to name a few. Professor Tovar is a 2008 graduate of UIW’s animation program.

Adam Watkins

Watkins has been teaching 3D animation and game design techniques for over a decade.  He is the author of over ten books including current industry best sellers Getting Started in 3D with Maya  and Creating Games with Unity as well as over 100 articles on animation and game creation techniques.

Watkins has served as Chief Technology Officer, Creative Director or Studio Manager for a variety of studios including the Justice Media Lab and VISIBLE Studios at the Los Alamos National Laboratory. He is currently the owner and CCO of the 3D studios Spoon Designs, LLC and Augmented Ideas, LLC.

Watkins currently serves as the department coordinator for 3D Animation & Game Design.

Adjunct Faculty

Gilberto Alicea, III
Willem Keetell
Carlos Lucio
Graham Thoms
Lloyd Staples
Tonya Payne
 
Meet some of our

Alumni

Matthew Tovar

Cinematic animator at Naughty Dog, Infinity Ward.  Recent Projects: Call of Duty: Ghosts, The Last of Us, Uncharted 3: Drake’s Deception

Giovanni Sabella

Head of technologies at VISIBLE (Los Alamos National Laboratory).

Richard Clark

Animator at Sony Entertainment America.  Recent Projects: Sly Cooper: Thieves in Time, Playstation All-Stars: Battle Royale, Resistance: Burning Skies

Jake Green

Art Director, Los Alamos National Laboratory Visible Team.

Richard Hopper

Animator at TimeGate Studios, Amerra,and Archimage.  Recent Projects: Minimum, Aliens: Colonial Marines, Section 8: Prejudice

Get In

Contact

We’d love to hear from you. Questions are good. Ask away!