So now you're done with high school and

Incoming

So you’re done with High School and you’re trying to make your important selection of colleges. It is indeed an important decision to make and one that can set the tone for your early career. The options are continually broadening and the offerings by universities, colleges, and art institutes are increasingly diverse.

So with all the possibilities, why choose 3D@UIW? Well, to be frank, we might not be the program for everyone. We are an aggressive program with demanding classes that aim to push our students into new areas and make their outlook broad and their skills sharp. We work very hard; but we have lots of fun while we’re doing it. We empower our students to do more, and expect empowered work.

Our professors and instructors are well trained, well qualified, and active in the industry. They are out and about within the industry continually taking the pulse of the dynamic market and investigating new options for our graduates. The work of our professors can be seen in movies and games around the world.

Have any questions? Would you like to see the campus or the facilities? Please contact us and let us know; we’d be glad to provide any info about what we do and why we do it.

What to do next?

So you’ve seen the site, reviewed the curriculum and checked out the work that 3D@UIW students do. You’re convinced that this is the place for you. What next?

  1. Apply for university admissions with the Office of Admissions.
  2. Upon acceptance, immediately talk with Financial Aid to find out what aid you are eligible for.
  3. You will receive a letter from the School of Media & Design welcoming you to the school and providing you with contact information.
  4. Download and take a look at the 4 Year Plan curriculum.
  5. Contact your faculty advisor (provided in the above letter) within 3D@UIW to set up the classes you should take.
  6. Meet with your 3D@UIW Advisor.
Started somewhere else, and now interested in

Transfer

Started somewhere else? No problem. Whether you’ve finished an Associates degree through a local community college, or are coming from another school a long way away, 3D@UIW is a great place to continue your 3D training. Some of our strongest graduates have been transfer students.

Because the program here at UIW is a BFA (not a BA), it usually takes transfer students three years to complete their degree. As with any transfer process there are details to be ironed out; different programs always have slightly different focuses – but we can find a good way to transition you from the training you’ve had to the training you will receive here. Let’s meet with your reel and transcript and figure out how you fit.

Our professors and instructors are well trained, well qualified, and active in the industry. They are out and about within the industry continually taking the pulse of the dynamic market and investigating new options for our graduates. The work of our professors and alumni can be seen in movies and games around the world.

Have any questions? Would you like to see the campus or the facilities? Please contact us and let us know; we’d be glad to provide any info about what we do and why we do it.

What to do next?

So you’ve seen the site, reviewed the curriculum and checked out the work that 3D@UIW students do. You’re convinced that this is the place for you. What next?

  1. Apply for university admissions with the Office of Admissions.
  2. Upon acceptance, immediately talk with Financial Aid to find out what aid you are eligible for.
  3. You will receive a letter from the School of Media & Design welcoming you to the school and providing you with contact information.
  4. Take a look at the Transfer Curriculum section to see if there is an existing transfer path for your current institution.(Don’t worry if there isn’t…we’ll work it out.)
  5. Contact your faculty advisor (provided in the above letter) within 3D@UIW to set up the classes you should take.
  6. Meet with your 3D@UIW Advisor and bring your past 3D work, sketchbooks, and transcripts to make a plan.
Understand the

Curriculum

Degree:

The 3D Animation & Game Design Department at the University of the Incarnate Word offers a Bachelor of Fine Arts (BFA).  The BFA is considered a “professional preparatory” degree, meaning that when you graduate with a BFA, you’re ready to enter the workplace. Because of this heightened focus, this often means that transfer students need three years to complete the degree.

Your particular curriculum for your time at UIW will depend on what classes and (more importantly) what skills you have acquired at your previous institution. If you are planning to transfer into UIW, please contact us so we can arrange a portfolio review to asset where you would fit into the program.

Understand the

Curriculum

Degree:

The 3D Animation & Game Design Department at the University of the Incarnate Word offers a Bachelor of Fine Arts (BFA).  The BFA is considered a “professional prepratory” degree, meaning that when you graduate with a BFA, you’re ready to enter to enter the workplace.

Curriculum:

Pre-Fall 2018 Start Date

Click here for a PDF version (2/16/2016) of the Four Year Plan.

Fall 2018 (and later) Start Date

Click here for a PDF version (3/5/2018) of the Four Year Plan.


BFA | Animation Concentration (Fall 2018 and later)

Freshman Fall

ANGD 1101 Orientation to Animation and Game Design
ANGD 1312 Hard Surface Modeling or
– ANGD 1314 Organic Modeling
ANGD 1315 Principles of Animation or
– ANGD 1313 Game Engines

ARTS 1301 Drawing I
ENGL 1311 Composition I

Freshman Spring

ANGD 1102 Elements of Design Seminar
ANGD 1312 Hard Surface Modeling or
– ANGD 1314 Organic Modeling
ANGD 1315 Principles of Animation or
– ANGD 1313 Game Engines

ENGL 1312 Composition II
MATH 1304, 1306, or 1308
DWHP 1200 Dimensions of Wellness

Sophomore Fall

ANGD 4100 Animation Industry Seminar
ANGD 1380 Anatomy for Animators
ANGD 2340 Animation I: Advanced Body Mechanics
THAR 2324 Stage Movement

ENGL 2310 World Literature Studies
PSYC 1301 Introduction to Psychology

Sophomore Spring

ANGD 4100 Animation Industry Seminar
ANGD 2342 Animation II: Animation for Games
ANGD 3325 Figure Drawing
ANGD 2321 Rigging
ANGD 2330 Performance for Animators

PHIL 1381 Introduction to Philosophy

Junior Fall

ANGD 4100 Animation Industry Seminar
ANGD 3315 Visual Narrative Conventions
ANGD 2330 History of Animation
ANGD 3341 Animation III: Advanced Pantomime Acting
ANGD 3343 Motion Capture for Animators

RELS 2345, 1305, 1315, 1325, or 1335

Junior Spring

ANGD 4100 Animation Industry Seminar
ANGD 3330 History of Games
ANGD 4140 Senior Thesis Workshop
ANGD 3342 Animation IV: Performance Animation
ANGD 3344 Previsualization & Storytelling

BIOL/PHYS 1401

Senior Fall

ANGD 4100 Animation Industry Seminar
ANGD 4440 Senior Thesis Production I

HIST 1311 World History I
RELS 4399 Sacred Spaces
CHIN 1311 Chinese I

Senior Spring

ANGD 4100 Animation Industry Seminar
ANGD 4450 Senior Thesis Production II
ANGD 4305 Senior Portfolio
ANGD 4340 Business of Animation and Game Design

CHIN 1312 Chinese II
PEHP


BFA | Modeling Concentration (Fall 2018 and later)

Freshman Fall

ANGD 1101 Orientation to Animation and Game Design
ANGD 1312 Hard Surface Modeling or
– ANGD 1314 Organic Modeling
ANGD 1315 Principles of Animation or
– ANGD 1313 Game Engines

ARTS 1301 Drawing I
ENGL 1311 Composition I

Freshman Spring

ANGD 1102 Elements of Design Seminar
ANGD 1312 Hard Surface Modeling or
– ANGD 1314 Organic Modeling
ANGD 1315 Principles of Animation or
– ANGD 1313 Game Engines

ENGL 1312 Composition II
MATH 1304, 1306, or 1308
DWHP 1200 Dimensions of Wellness

Sophomore Fall

ANGD 4100 Animation Industry Seminar
ANGD 2333 Environment Production I
ANGD 1380 Anatomy for Animators
ANGD 2321 Rigging
ANGD 3325 Figure Drawing

RELS 2345, 1305, 1315, 1325 or 1335

Sophomore Spring

ANGD 4100 Animation Industry Seminar
ANGD 2334 Environment Production II
ANGD 2361 Character Modeling I
ANGD 2341 Period Styles

PSYC 1301 Introduction to Psychology
ENGL 2310 World Literature Studies

Junior Fall

ANGD 4100 Animation Industry Seminar
ANGD 3315 Visual Narrative Conventions
ANGD 2330 History of Animation
ANGD 3331 Environment Production III
ANGD 3361 Character Modeling II

PHIL 1381 Introduction to Philosophy

Junior Spring

ANGD 4100 Animation Industry Seminar
ANGD 3330 History of Games
ANGD 4140 Senior Thesis Workshop
ANGD 3332 Environment Production IV or
ANGD 3362 Character Modeling III

HIST 1311 World History I
BIOL/PHYS 1401

Senior Fall

ANGD 4100 Animation Industry Seminar
ANGD 4440 Senior Thesis Production I

HIST 1311 World History I
RELS 4399 Sacred Spaces
CHIN 1311 Chinese I

Senior Spring

ANGD 4100 Animation Industry Seminar
ANGD 4450 Senior Thesis Production II
ANGD 4305 Senior Portfolio
ANGD 4340 Business of Animation and Game Design

CHIN 1312 Chinese II
PEHP


Meet the

Faculty

Full Time Faculty

Jing Tian Li (李景天)

A graduate of the School of Visual Arts in New York City, Professor Li is also a graduate of the prestigious China Central Academy of Fine Arts.

Matt Tovar

Joining the UIW faculty directly from Sony Interactive, Professor Tovar has worked on such blockbuster films and games as: Call of Duty: Ghosts, The Last of Us, The Amazing Spiderman, Uncharted 3: Drakes Deception, Resistance: Burning Skies, Sly Cooper: Thieves in Time just to name a few. Professor Tovar is a 2008 graduate of UIW’s animation program.

Adam Watkins

Watkins has been teaching 3D animation and game design techniques for over a decade.  He is the author of over ten books including current industry best sellers Getting Started in 3D with Maya  and Creating Games with Unity as well as over 100 articles on animation and game creation techniques.

Watkins has served as Chief Technology Officer, Creative Director or Studio Manager for a variety of studios including the Justice Media Lab and VISIBLE Studios at the Los Alamos National Laboratory. He is currently the owner and CCO of the 3D studios Spoon Designs, LLC and Augmented Ideas, LLC.

Watkins currently serves as the department coordinator for 3D Animation & Game Design.

Visiting Instructors

Kassandra Arevalo

Animation

Brett Marshall Tucker

Hard Surface Modeling & Texturing

Adjunct Faculty

Michael Choi

Illustrator and artist. Courses taught: Figure Drawing

Carlos Lucio

Architectural visualization and graphics at Marmon Mok Architecture. Courses taught: Set & Level Design.

Jeremy Kenisky

VP at Merge. Courses taught: Business of 3D Animation

Tony Pro

Illustrator and artist. Courses taught: Figure Drawing

 
Get In

Contact

We’d love to hear from you. Questions are good. Ask away!




Portfolio

Review

The 3D Animation and Game industries are highly competitive and demanding. Finding work in this environment requires a strong portfolio that can compete in a national and international arena.

Understanding this reality, the ANGD department strives to help students find if they will be successful in this major as early as possible in their academic career. The first year of the curriculum is dedicated to giving students an overview of the varying areas and skills used in the 3D industry. At the end of the first year of study, all ANGD students are required to submit a portfolio of the work completed in the ANGD first-year core. Only upon passage of this Portfolio Review can students enter the Animation or Modeling concentrations and continue study within the major.
Portfolios are reviewed at the end of the first year. All transfer students who wish to start in the Modeling or Animation concentration classes must submit a portfolio at the scheduled portfolio review time the SPRING semester before they plan to attend. Since the number of applicants will vary each year, passing grades in first-year classes will not guarantee admission to the major.
Students who do not pass the portfolio review may resubmit a portfolio the following year. Students who plan on resubmitting a portfolio for review should retake some or all of the first-year courses to enhance their portfolio.

Please note that acceptance to the University does not guarantee admission to the 3D Animation & Game Design major.